The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal. Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements. I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies.